C++ QUICK REFERENCE

Matt Mahoney, mmahoney@cs.fit.edu

PREPROCESSOR

                          // Comment to end of line
                          /* Multi-line comment */
#include <stdio.h>        // Insert standard header file
#include "myfile.h"       // Insert file in current directory
#define X some text       // Replace X with some text
#define F(a,b) a+b        // Replace F(1,2) with 1+2
#define X \
  some text               // Line continuation
#undef X                  // Remove definition
#if defined(X)            // Condional compilation (#ifdef X)
#else                     // Optional (#ifndef X or #if !defined(X))
#endif                    // Required after #if, #ifdef

LITERALS


255, 0377, 0xff           // Integers (decimal, octal, hex)
2147483647L, 0x7fffffffl  // Long (32-bit) integers
123.0, 1.23e2             // double (real) numbers
'a', '\141', '\x61'       // Character (literal, octal, hex)
'\n', '\\', '\'', '\"'    // Newline, backslash, single quote, double quote
"string\n"                // Array of characters ending with newline and \0
"hello" "world"           // Concatenated strings
true, false               // bool constants 1 and 0

DECLARATIONS

int x;                    // Declare x to be an integer (value undefined)
int x=255;                // Declare and initialize x to 255
short s; long l;          // Usually 16 or 32 bit integer (int may be either)
char c='a';               // Usually 8 bit character
unsigned char u=255; signed char s=-1;  // char might be either
unsigned long x=0xffffffffL;            // short, int, long are signed
float f; double d;        // Single or double precision real (never unsigned)
bool b=true;              // true or false, may also use int (1 or 0)
int a, b, c;              // Multiple declarations
int a[10];                // Array of 10 ints (a[0] through a[9])
int a[]={0,1,2};          // Initialized array (or a[3]={0,1,2}; )
int a[2][3]={{1,2,3},{4,5,6}};  // Array of array of ints
char s[]="hello";         // String (6 elements including '\0')
int* p;                   // p is a pointer to (address of) int
char* s="hello";          // s points to unnamed array containing "hello"
void* p=NULL;             // Address of untyped memory (NULL is 0)
int& r=x;                 // r is a reference to (alias of) int x
enum weekend {SAT,SUN};   // weekend is a type with values SAT and SUN
enum weekend day;         // day is a variable of type weekend
enum weekend {SAT=0,SUN=1};  // Explicit representation as int
enum {SAT,SUN} day;       // Anonymous enum
typedef String char*;     // String s; means char* s;
const int c=3;            // Constants must be initialized, cannot assign to
const int* p=a;           // Contents of p (elements of a) are constant
int* const p=a;           // p (but not contents) are constant
const int* const p=a;     // Both p and its contents are constant
const int& cr=x;          // cr cannot be assigned to change x

STORAGE CLASSES

int x;                    // Auto (memory exists only while in scope)
static int x;             // Global lifetime even if local scope
extern int x;             // Information only, declared elsewhere

STATEMENTS

x=y;                      // Every expression is a statement
int x;                    // Declarations are statements
;                         // Empty statement

{                         // A block is a single statement
  int x;                  // Scope of x is from declaration to end of block
  a;                      // In C, declarations must precede statements
}

if (x) a;                 // If x is true (not 0), evaluate a
else if (y) b;            // If not x and y (optional, may be repeated)
else c;                   // If not x and not y (optional)

while (x) a;              // Repeat 0 or more times while x is true

for (x; y; z) a;          // Equivalent to: x; while(y) {a; z;}

do a; while (x);          // Equivalent to: a; while(x) a;

switch (x) {              // x must be int
  case X1: a;             // If x == X1 (must be a const), jump here
  case X2: b;             // Else if x == X2, jump here
  default: c;             // Else jump here (optional)
}

break;                    // Jump out of while, do, or for loop, or switch
continue;                 // Jump to bottom of while, do, or for loop
return x;                 // Return x from function to caller

try { a; }
catch (T t) { b; }        // If a throws a T, then jump here
catch (...) { c; }        // If a throws something else, jump here

FUNCTIONS

int f(int x, int);        // f is a function taking 2 ints and returning int
void f();                 // f is a procedure taking no arguments
void f(int a=0);          // f() is equivalent to f(0)
f();                      // Default return type is int
inline f();               // Optimize for speed
f() { statements; }       // Function definition (must be global)
T operator+(T x, T y);    // a+b (if type T) calls operator+(a, b)
T operator-(T x);         // -a calls function operator-(a)
T operator++(int);        // postfix ++ or -- (parameter ignored)
extern "C" {void f();}    // f() was compiled in C

Function parameters and return values may be of any type. A function must either be declared or defined before it is used. It may be declared first and defined later. Every program consists of a set of a set of global variable declarations and a set of function definitions (possibly in separate files), one of which must be:

int main()  { statements... }     or
int main(int argc, char* argv[]) { statements... }

argv is an array of argc strings from the command line. By convention, main returns status 0 if successful, 1 or higher for errors.

Functions with different parameters may have the same name (overloading). Operators except :: . .* ?: may be overloaded. Precedence order is not affected. New operators may not be created.

EXPRESSIONS


Operators are grouped by precedence, highest first. Unary operators and assignment evaluate right to left. All others are left to right. Precedence does not affect order of evaluation, which is undefined. There are no run time checks for arrays out of bounds, invalid pointers, etc.

T::X                      // Name X defined in class T
N::X                      // Name X defined in namespace N
::X                       // Global name X

t.x                       // Member x of struct or class t
p->x                      // Member x of struct or class pointed to by p
a[i]                      // i'th element of array a
f(x,y)                    // Call to function f with arguments x and y
T(x,y)                    // Object of class T initialized with x and y
x++                       // Add 1 to x, evaluates to original x (postfix)
x--                       // Subtract 1 from x, evaluates to original x
typeid(x)                 // Type of x
typeid(T)                 // Equals typeid(x) if x is a T
dynamic_cast<T>(x)        // Converts x to a T, checked at run time
static_cast<T>(x)         // Converts x to a T, not checked
reinterpret_cast<T>(x)    // Interpret bits of x as a T
const_cast<T>(x)          // Converts x to same type T but not const

sizeof x                  // Number of bytes used to represent object x
sizeof(T)                 // Number of bytes to represent type T
++x                       // Add 1 to x, evaluates to new value (prefix)
--x                       // Subtract 1 from x, evaluates to new value
~x                        // Bitwise complement of x
!x                        // true if x is 0, else false (1 or 0 in C)
-x                        // Unary minus
+x                        // Unary plus (default)
&x                        // Address of x
*p                        // Contents of address p (*&x equals x)
new T                     // Address of newly allocated T object
new T(x, y)               // Address of a T initialized with x, y
new T[x]                  // Address of allocated n-element array of T
delete p                  // Destroy and free object at address p
delete[] p                // Destroy and free array of objects at p
(T) x                     // Convert x to T (obsolete, use .._cast<T>(x))

x * y                     // Multiply
x / y                     // Divide (integers round toward 0)
x % y                     // Modulo (result has sign of x)

x + y                     // Add, or &x[y]
x - y                     // Subtract, or number of elements from *x to *y

x << y                    // x shifted y bits to left (x * pow(2, y))
x >> y                    // x shifted y bits to right (x / pow(2, y))

x < y                     // Less than
x <= y                    // Less than or equal to
x > y                     // Greater than
x >= y                    // Greater than or equal to

x == y                    // Equals
x != y                    // Not equals

x & y                     // Bitwise and (3 & 6 is 2)

x ^ y                     // Bitwise exclusive or (3 ^ 6 is 5)

x | y                     // Bitwise or (3 | 6 is 7)

x && y                    // x and then y (evaluates y only if x (not 0))

x || y                    // x or else y (evaluates y only if x is false (0))

x = y                     // Assign y to x, returns new value of x
x += y                    // x = x + y, also -= *= /= <<= >>= &= |= ^=

x ? y : z                 // y if x is true (nonzero), else z

throw x                   // Throw exception, aborts if not caught

x , y                     // evaluates x and y, returns y (seldom used)

CLASSES

class T {                 // A new type
private:                  // Section accessible only to T's member functions
protected:                // Also accessable to classes derived from T
public:                   // Accessable to all
  int x;                  // Member data
  void f();               // Member function
  void g() {return;}      // Inline member function
  void h() const;         // Does not modify any data members
  int operator+(int y);   // t+y means t.operator+(y)
  int operator-();        // -t means t.operator-()
  T(): x(1) {}            // Constructor with initialization list
  T(const T& t): x(t.x) {}  // Copy constructor
  T& operator=(const T& t) {x=t.x; return *this; }  // Assignment operator
  ~T();                   // Destructor (automatic cleanup routine)
  explicit T(int a);      // Allow t=T(3) but not t=3
  operator int() const {return x;}  // Allows int(t)
  friend void i();        // Global function i() has private access
  friend class U;         // Members of class U have private access
  static int y;           // Data shared by all T objects
  static void l();        // Shared code.  May access y but not x
  class Z {};             // Nested class T::Z
  typedef int V;          // T::V means int
};
void T::f() {             // Code for member function f of class T
  this->x = x;}           // this is address of self (means x=x;)
int T::y = 2;             // Initialization of static member (required)
T::l();                   // Call to static member
struct T {                // Equivalent to: class T { public:
  virtual void f();       // May be overridden at run time by derived class
  virtual void g()=0; };  // Must be overridden (pure virtual)
class U: public T {};     // Derived class U inherits all members of base T
class V: private T {};    // Inherited members of T become private
class W: public T, public U {};  // Multiple inheritance
class X: public virtual T {}; // Classes derived from X have base T directly

All classes have a default copy constructor, assignment operator, and destructor, which perform the corresponding operations on each data member and each base class as shown above. There is also a default no-argument constructor (required to create arrays) if the class has no constructors. Constructors, assignment, and destructors do not inherit.

TEMPLATES

template <class T> T f(T t);        // Overload f for all types
template <class T> class X {        // Class with type parameter T
  X(T t); };                        // A constructor
template <class T> X<T>::X(T t) {}  // Definition of constructor
X<int> x(3);                        // An object of type "X of int"
template <class T, class U=T, int n=0>  // Template with default parameters

NAMESPACES


namespace N {class T {};} // Hide name T
N::T t;                   // Use name T in namespace N
using namespace N;        // Make T visible without N::

C/C++ STANDARD LIBRARY


Only the most commonly used functions are listed. Header files without .h are in namespace std. File names are actually lower case.

STDIO.H, CSTDIO (Input/output)

FILE* f=fopen("filename", "r");  // Open for reading, NULL (0) if error
  // Mode may also be "w" (write) "a" append, "a+" update, "rb" binary
fclose(f);                // Close file f
fprintf(f, "x=%d", 3);    // Print "x=3"  Other conversions:
  "%5d %u %-8ld"            // int width 5, unsigned int, long left just.
  "%o %x %X %lx"            // octal, hex, HEX, long hex
  "%f %5.1f"                // float or double: 123.000000, 123.0
  "%e %g"                   // 1.23e2, use either f or g
  "%c %s"                   // char, char*
  "%%"                      // %
sprintf(s, "x=%d", 3);    // Print to array of char s
printf("x=%d”, 3);        // Print to stdout (screen unless redirected)
fprintf(stderr, ...       // Print to standard error (not redirected)
getc(f);                  // Read one char (as an int) or EOF from f
ungetc(c, f);             // Put back one c to f
getchar();                // getc(stdin);
putc(c, f)                // fprintf(f, "%c", c);
putchar(c);               // putc(c, stdout);
fgets(s, n, f);           // Read line into char s[n] from f.  NULL if EOF
gets(s)                   // fgets(s, INT_MAX, f); no bounds check
fread(s, n, 1, f);        // Read n bytes from f to s, return number read
fwrite(s, n, 1, f);       // Write n bytes of s to f, return number written
fflush(f);                // Force buffered writes to f
fseek(f, n, SEEK_SET);    // Position binary file f at n
ftell(f);                 // Position in f, -1L if error
rewind(f);                // fseek(f, 0L, SEEK_SET); clearerr(f);
feof(f);                  // Is f at end of file?
ferror(f);                // Error in f?
perror(s);                // Print char* s and error message
clearerr(f);              // Clear error code for f
remove("filename");       // Delete file, return 0 if OK
rename("old", "new");     // Rename file, return 0 if OK
f = tmpfile();            // Create temporary file in mode "wb+"
tmpnam(s);                // Put a unique file name in char s[L_tmpnam]

STDLIB.H, CSTDLIB (Misc. functions)

atof(s); atol(s); atoi(s);// Convert char* s to float, long, int
rand(), srand(seed);      // Random int 0 to RAND_MAX, reset rand()
void* p = malloc(n);      // Allocate n bytes.  Obsolete: use new
free(p);                  // Free memory.  Obsolete: use delete
exit(n);                  // Kill program, return status n
system(s);                // Execute OS command s (system dependent)
getenv("PATH");           // Environment variable or 0 (system dependent)
abs(n); labs(ln);         // Absolute value as int, long

STRING.H, CSTRING (Character array handling functions)

Strings are type char[] with a '\0' in the last element used.
strcpy(dst, src);         // Copy string. Not bounds checked
strcat(dst, src);         // Concatenate to dst. Not bounds checked
strcmp(s1, s2);           // Compare, <0 if s1<s2, 0 if s1==s2, >0 if s1>s2
strncpy(dst, src, n);     // Copy up to n chars, also strncat(), strncmp()
strlen(s);                // Length of s not counting \0
strchr(s,c); strrchr(s,c);// Address of first/last char c in s or 0
strstr(s, sub);           // Address of first substring in s or 0
  // mem... functions are for any pointer types (void*), length n bytes
memmove(dst, src, n);     // Copy n bytes from src to dst
memcmp(s1, s2, n);        // Compare n bytes as in strcmp
memchr(s, c, n);          // Find first byte c in s, return address or 0
memset(s, c, n);          // Set n bytes of s to c

CTYPE.H, CCTYPE (Character types)

isalnum(c);               // Is c a letter or digit?
isalpha(c); isdigit(c);   // Is c a letter?  Digit?
islower(c); isupper(c);   // Is c lower case?  Upper case?
tolower(c); toupper(c);   // Convert c to lower/upper case

MATH.H, CMATH (Floating point math)

sin(x); cos(x); tan(x);   // Trig functions, x (double) is in radians
asin(x); acos(x); atan(x);// Inverses
atan2(y, x);              // atan(y/x)
sinh(x); cosh(x); tanh(x);// Hyperbolic
exp(x); log(x); log10(x); // e to the x, log base e, log base 10
pow(x, y); sqrt(x);       // x to the y, square root
ceil(x); floor(x);        // Round up or down (as a double)
fabs(x); fmod(x, y);      // Absolute value, x mod y

TIME.H, CTIME (Clock)

clock()/CLOCKS_PER_SEC;   // Time in seconds since program started
time_t t=time(0);         // Absolute time in seconds or -1 if unknown
tm* p=gmtime(&t);         // 0 if UCT unavailable, else p->tm_X where X is:
  sec, min, hour, mday, mon (0-11), year (-1900), wday, yday, isdst
asctime(p);               // "Day Mon dd hh:mm:ss yyyy\n"
asctime(localtime(&t));   // Same format, local time

ASSERT.H, CASSERT (Debugging aid)

assert(e);                // If e is false, print message and abort
#define NDEBUG            // (before #include <assert.h>), turn off assert

NEW.H, NEW (Out of memory handler)

set_new_handler(handler); // Change behavior when out of memory
void handler(void) {throw bad_alloc();}  // Default

IOSTREAM.H, IOSTREAM (Replaces stdio.h)

cin >> x >> y;              // Read words x and y (any type) from stdin
cout << "x=" << 3 << endl;  // Write line to stdout
cerr << x << y << flush;    // Write to stderr and flush
c = cin.get();              // c = getchar();
cin.get(c);                 // Read char
cin.getline(s, n, '\n');    // Read line into char s[n] to '\n' (default)
if (cin)                    // Good state (not EOF)?
                            // To read/write any type T:
istream& operator>>(istream& i, T& x) {i >> ...; x=...; return i;}
ostream& operator<<(ostream& o, const T& x) {return o << ...;}

FSTREAM.H, FSTREAM (File I/O works like cin, cout as above)

ifstream f1("filename");  // Open text file for reading
if (f1)                   // Test if open and input available
  f1 >> x;                // Read object from file
f1.get(s);                // Read char or line
f1.getline(s, n);         // Read line into string s[n]
ofstream f2("filename");  // Open file for writing
if (f2) f2 << x;          // Write to file

IOMANIP.H, IOMANIP (Output formatting)

cout << setw(6) << setprecision(2) << setfill('0') << 3.1; // print "003.10"

STRING (Variable sized character array)

string s1, s2="hello";    // Create strings
s1.size(), s2.size();     // Number of characters: 0, 5
s1 += s2 + ' ' + "world"; // Concatenation
s1 == "hello world"       // Comparison, also <, >, !=, etc.
s1[0];                    // 'h'
s1.substr(m, n);          // Substring of size n starting at s1[m]
s1.c_str();               // Convert to const char*
getline(cin, s);          // Read line ending in '\n'

VECTOR (Variable sized array/stack with built in memory allocation)

vector<int> a(10);        // a[0]..a[9] are int (default size is 0)
a.size();                 // Number of elements (10)
a.push_back(3);           // Increase size to 11, a[10]=3
a.back()=4;               // a[10]=4;
a.pop_back();             // Decrease size by 1
a.front();                // a[0];
a[20]=1;                  // Crash: not bounds checked
a.at(20)=1;               // Like a[20] but throws out_of_range()
for (vector<int>::iterator p=a.begin(); p!=a.end(); ++p)
  *p=0;                   // Set all elements of a to 0
vector<int> b(a.begin(), a.end());  // b is copy of a
vector<T> c(n, x);        // c[0]..c[n-1] init to x
T d[10]; vector<T> e(d, d+10);      // e is initialized from d

DEQUE (array/stack/queue)

deque<T> is like vector<T>, but also supports:
a.push_front(x);          // Puts x at a[0], shifts elements toward back
a.pop_front();            // Removes a[0], shifts toward front

UTILITY (Pair)

pair<string, int> a("hello", 3);  // A 2-element struct
a.first;                  // "hello"
a.second;                 // 3

MAP (associative array)

map<string, int> a;       // Map from string to int
a["hello"]=3;             // Add or replace element a["hello"]
for (map<string, int>::iterator p=a.begin(); p!=a.end(); ++p)
  cout << (*p).first << (*p).second;  // Prints hello, 3
a.size();                 // 1

ALGORITHM (A collection of 60 algorithms on sequences with iterators)

min(x, y); max(x, y);     // Smaller/larger of x, y (any type defining <)
swap(x, y);               // Exchange values of variables x and y
sort(a, a+n);             // Sort array a[0]..a[n-1] by <
sort(a.begin(), a.end()); // Sort vector or deque